Wednesday, May 29, 2024

Duck duck goose game

                                   


Objective:

The goal of Duck, Duck, Goose is for the "goose" to catch the "picker" before they can sit down in the goose's spot.

Materials Needed:

  • An open space where students can sit in a circle.

Setup:

  1. Form a Circle: Have all the students sit in a circle facing inward.
  2. Choose a Picker: Select one student to be the picker. The picker stands and walks around the outside of the circle.

Rules:

  1. Start the Game: The picker walks around the circle, gently tapping each seated student on the head and saying "duck" each time they tap.
  2. Choose a Goose: At some point, the picker taps a student and says "goose" instead of "duck."
  3. Run!: The chosen goose stands up and chases the picker around the circle, trying to tag them before the picker can sit down in the goose's spot.
  4. If Tagged: If the goose tags the picker before the picker sits down, the picker goes to the center of the circle (or an agreed spot) and becomes the goose again. The goose then becomes the new picker and the game continues.
  5. If Not Tagged: If the picker sits down in the goose's spot without being tagged, the goose becomes the new picker and the game continues.

Tips for Playing:

  • Safety First: Ensure students understand to tap gently and run carefully to avoid accidents.
  • Fair Play: Encourage fair play and remind students to give everyone a turn at being the picker.
  • Engagement: Keep the game moving quickly to maintain excitement and energy levels.

Benefits:

  • Physical Activity: Provides a way for students to engage in light physical exercise.
  • Social Skills: Encourages interaction and cooperation among students.
  • Quick Reflexes: Helps develop quick reflexes and agility.


 

Four corner game

                                


Objective:

The aim of the Four Corners game is for students to choose one of four corners in the classroom to stand in, while one student, the “chooser,” tries to eliminate them by guessing which corner they are in.

Materials Needed:

  • A classroom with four distinct corners.
  • A blindfold or a way to cover the chooser's eyes (optional).

Setup:

  1. Number the Corners: Label each corner of the room with a number (1, 2, 3, and 4) or a color/shape.
  2. Choose a Chooser: Select one student to be the chooser. They will stand in the middle of the room with their eyes closed or blindfolded.

Rules:

  1. Movement: The chooser closes their eyes or is blindfolded. The rest of the students quietly and quickly move to one of the four corners.
  2. Choosing: After a few seconds, the chooser, with their eyes still closed, calls out a corner number (or color/shape).
  3. Elimination: All students in the called corner are out of the game and must sit down.
  4. Repeat: The remaining students move to a different corner, and the chooser calls out another corner. This continues until only one student is left standing.
  5. Winner: The last student remaining becomes the chooser for the next round.

Tips for Playing:

  • Noise Control: Ensure students move quietly to avoid giving away their chosen corner.
  • Variety: Encourage students to choose different corners each round to keep the game unpredictable.
  • Time Limit: Set a short time limit (e.g., 10 seconds) for students to choose and move to a corner to keep the game fast paced.

Benefits:

  • Decision-Making: Students practice making quick decisions.
  • Movement: The game allows for physical activity, helping to release energy.
  • Listening Skills: The chooser develops better listening skills and patience.


 

Charades game

                                      

Objective:

The goal of charades is for team members to guess the word or phrase being acted out by one of their teammates without any verbal clues.

Materials Needed:

  • A list of words or phrases (can be written on slips of paper or prepared in a digital format).
  • A timer (a smartphone timer or stopwatch works well).

Setup:

  1. Divide the Class: Split the class into two or more teams.
  2. Prepare Words/Phrases: Write down words or phrases on slips of paper and put them in a hat or a container. You can also use an online charades generator for ideas.

Rules:

  1. Choose a Player: One player from the first team draws a word or phrase from the hat without showing it to their team.
  2. Set the Timer: The player has a set amount of time (usually 1-2 minutes) to act out the word or phrase.
  3. No Speaking: The player must act out the word or phrase without speaking or mouthing words.
  4. Guessing: The player's team tries to guess the word or phrase based on the actions. If they guess correctly within the time limit, they score a point.
  5. Rotate: Rotate to the next team and repeat the process. Continue until each team has had several turns.

Tips for Playing:

  1. Use Clear Actions: Encourage players to use clear and exaggerated actions to convey their word or phrase.
  2. Break Down Words: If the word or phrase is difficult, break it down into smaller parts and act out each part separately.
  3. Categories: You can categorize the words or phrases (e.g., movies, animals, actions) to give a hint and make guessing easier.
  4. Encourage Participation: Ensure all students get a turn to act and guess, promoting inclusivity.
  5. Keep It Fun: Emphasize fun and teamwork rather than competition.

Example Words/Phrases for Charades:

  • Animals: Elephant, kangaroo, snake
  • Actions: Brushing teeth, swimming, reading
  • Movies: "The Lion King", "Frozen", "Harry Potter"
  • Objects: Umbrella, laptop, basketball
  • Professions: Doctor, firefighter, teacher